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    The tag server is open for the summer!
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Phantom Dog Tags

The Final Stand Dog Tags spawn in small white (Whiteout and Hammerhead) or grayish/green (Giants of Karelia and Hangar 21 (15x30cm) boxes

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Phantom Bow

There are two methods of unlocking the Bow so get yours today!. Pick it up on Outbreak or by completing all Phantom assignments.

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DICE L.A. CAMO

Solve the Easter Egg in the Dragon Valley 2015 map (Temple Lights) to get you Dice L.A. Camouflage

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Battlefield News

Gun Master Mode Presets

Standard (Weapons Preset 0) 

 
  1. A-91 with Compensator and Stubby Grip 
  2. M60-E4 with M145, Compensator and Ergo Grip 
  3. AN-94 with PK-A, Heavy Barrel and Stubby Grip 
  4. DEagle 44 with Compensator 
  5. QBU-88 with JGM-4, Laser Sight, Muzzle Brake and Ergo Grip 
  6. M249 with HOLO, Magnifier, Compensator and Bipod 
  7. Saiga 12K with PKA-S and Ergo Grip 
  8. QBZ-95-1 with Prisma, Green Laser Sight and Vertical Grip 
  9. 870 MCS with HD-33, Modified Choke and 12G Dart 
  10. UMP-45 with HOLO, Laser Sight and Potato Grip 
  11. M4 with HOLO and Angled Grip 
  12. AS VAL with Kobra, Green Laser Sight and Angled Grip 
  13. L96A1 with M145, Green Laser Sight, Flash Hider and Straight Pull Bolt 
  14. Unica 6 with Mini 
  15. G18 with Muzzle Brake 
  16. P226 with Green Laser Sight 
  17. Bayonet (Knife) 
 

Classic (Weapons Preset 1) 

 
  1. MP443 
  2. 93R 
  3. .44 Magnum 
  4. MP7 
  5. P90 
  6. SPAS-12 
  7. USAS-12 
  8. ACW-R 
  9. MTAR-21 
  10. AUG A3 
  11. SAR-21 
  12. LSAT 
  13. L86A2 
  14. SCAR-H 
  15. JNG-90 
  16. M320 LVG 
  17. Bayonet (Knife) 
 

Pistol (Weapons Preset 2) 

 
  1. P226 
  2. M9 
  3. QSZ-92 
  4. MP443 
  5. Shorty 12G 
  6. G18 
  7. FN57 
  8. M1911 
  9. 93R 
  10. CZ-75 
  11. .44 Magnum 
  12. Compact 45 
  13. M412 REX 
  14. SW40 
  15. Unica 6 
  16. DEagle 44 
  17. Mare's Leg 
  18. Survival (Knife) 
 

DLC (Weapons Preset 3) 

 
  1. F2000 
  2. DAO-12 
  3. M60-E4 
  4. GOL Magnum 
  5. L85A2 
  6. SR-2 
  7. AWS 
  8. SR338 
  9. SW40 
  10. MPX 
  11. Bulldog 
  12. CS5 
  13. Unica 6 
  14. DEagle 44 
  15. Rorsch Mk-1 
  16. Phantom 
  17. Icicle (Knife) 
 

Troll (Weapons Preset 4) 

 
  1. Ballistic Shield 
  2. Phantom 
  3. Hawk 12G 
  4. FAMAS 
  5. AEK-971 
  6. Shorty 12G 
  7. Phantom 
  8. RPK-12 
  9. QBZ-95B-1 
  10. M4 
  11. ACW-R 
  12. Phantom with Explosive Tip 
  13. SVD-12 
  14. M98B 
  15. M1911 
  16. Defibrillator 
  17. C100 (Knife)

Battlelog not updating

When updating the battlelog plugin battlelog-web-plugins_2.6.2_154.exe many find the plugin will not update;

Chrome users will need to perform an additional step since Google recently disabled all NPAPI based plugins within Chrome (e.g. the one used by Battlelog)... You can workaround this using the following steps: 
 
  1. Browse to this URL via the address bar: chrome://flags/
  2. Locate "Enable NPAPI"
  3. Click Enable
  4. Restart browser 
 
The alternative solution is using another browser such as Internet Explorer or Firefox.

BF4 Update March 3 2015

Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf [static.cdn.ea.com] 

 

GENERAL IMPROVEMENTS 

  •  Added Squad Obliteration game mode 
  •  Added support for New player servers (rank 10 and down) 
  •  Added support for matchmaking into ranked servers (in addition to standard official) 
  •  Various anti-cheat improvements implemented 
  •  In combat system now temporarily disables squad spawning when squad mate is in combat (should have been admin decision or Hardcore)
  •  In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression (should have been admin decision or Hardcore) 
  •  In combat system now temporarily disables First Aid Kit healing based on damage taken (should have been admin decision or Hardcore)
  •  Decouple vehicle aiming from turning option added 
  •  Added Mastery Dog tags for several weapons that were previously missing 
  •  Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters' 
  •  Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected 
  •  Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot 
  •  PC - Several AMD Mantle optimizations 
  •  PC - Various graphical performance improvements 
  •  PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section 
  •  PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large 
  •  Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List' 
  •  Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog 
  •  X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen 
  •  X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server 
  •  Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers 
  •  All consoles - Fixed an issue where it was not possible to join a rented server that had a password set 
  • FYI -- Many people are experiencing LAG and more Crashes 
  • FYI -- Many are reporting they get stuck on death screen again!
 

AUDIO 

  •  Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds 
  •  Fixed an issue where EOR music would not play in CTF 
  •  PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM 
 

ART 

  •  Updated the shading for many of the Dog tag country flags to make them more accurate 
  •  Animation: Cleaned up fast side to side movement of the character in third person 
  •  Fixed an issue where tracers would incorrectly show up on bullet impacts 
 

USER INTERFACE 

  •  Fixed an issue where the soldier camouflage selected would change to default between rounds 
  •  Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible 
  •  Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV 
  •  Dog tags will now display stats both in game and in menus 
  •  Several hit indicator and crosshair improvements 
  •  Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health 
  •  Updated HUD Logic for several weapons so that they show "overheat" messages correctly 
  •  Tweaked Jet HUDs to be more clear 
  •  Improved scout helicopter crosshairs 
  •  All consoles - Removed an incorrect reference to parachute in the customization screen 
  •  Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates 
  •  Deploy screen - Improved squad mate selection when in vehicles 
 

VEHICLES 

  •  All helicopters have new more agile physics applied (Long overdue) 
  • They Fail to mention they screwed up FLIR in the Attack Heli's. (FLIR screen too BLACK)
 

WEAPONS 

  •  Animation updates for m412 and sw30 
  •  Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot 
  •  Fixed an audio bug where the FAC boat cannons would loop indefinitely 
  •  Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle 
  •  Removed small animation played when going into sprint for any weapons that have a fore grip 
  •  Adjusted QBZ95 fore grip position in first person 
  •  Fix for RPK74 bolt cycle during fire animation 
  •  Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well 
  •  PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle 
  • - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly 
 

MAPS 

HANGAR 21 

  •  PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar 
  •  Fixed a sound bug that would cause the titan engine audio to become distorted 
  •  Fixed various smaller sound issues 
 

HAMMERHEAD 

  •  Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate. 
 

PROPAGANDA 

  • Fixed several collision issues based on community feedback 
 

PEARL MARKET 

  •  Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings 
  •  Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base 
 

LUMPHINI GARDEN 

  •  Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches 
  •  Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms 
  •  Fixed an issue with an indestructible window in the house at the center of the map 
  •  Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy 
  •  Xbox One - Various issues collision near the valves and between them after the levolution event 
 

SUNKEN DRAGON 

  •  Fixed several collision issues based on community feedback 
 

ROGUE TRANSMISSION 

  •  Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision 
  •  Fixed several collision issues based on community feedback 
 

ZAVOD 311 

  •  Fixed several collision issues based on community feedback 
 

METRO 2014 

  •  Fixed an issue where users where able to get C4 kills through the roof 
  •  Fixed several collision issues based on community feedback 
 

FLOOD ZONE 

  •  Fixed several collision issues based on community feedback 
 

HAINAN RESORT 

  •  Fixed several collision issues based on community feedback 
 

OPERATION LOCKER 

  •  Fixed several collision issues based on community feedback 
 

SIEGE OF SHANGHAI 

  •  Improved collision issues on several skyscrapers 
 

DAWNBREAKER 

  •  Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C 
  •  Fixed several collision issues based on community feedback 
 

LOST ISLAND 

  •  Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird 
 

GULF OF OMAN 

  •  Lights now no longer stay intact once building is destroyed

BF4 Update March 3 2015

Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf [static.cdn.ea.com] 

 

GENERAL IMPROVEMENTS 

  •  Added Squad Obliteration game mode 
  •  Added support for New player servers (rank 10 and down) 
  •  Added support for matchmaking into ranked servers (in addition to standard official) 
  •  Various anti-cheat improvements implemented 
  •  In combat system now temporarily disables squad spawning when squad mate is in combat (should have been admin decision or Hardcore)
  •  In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression (should have been admin decision or Hardcore) 
  •  In combat system now temporarily disables First Aid Kit healing based on damage taken (should have been admin decision or Hardcore)
  •  Decouple vehicle aiming from turning option added 
  •  Added Mastery Dog tags for several weapons that were previously missing 
  •  Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters' 
  •  Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected 
  •  Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot 
  •  PC - Several AMD Mantle optimizations 
  •  PC - Various graphical performance improvements 
  •  PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section 
  •  PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large 
  •  Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List' 
  •  Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog 
  •  X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen 
  •  X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server 
  •  Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers 
  •  All consoles - Fixed an issue where it was not possible to join a rented server that had a password set 
  • FYI -- Many people are experiencing LAG and more Crashes 
  • FYI -- Many are reporting they get stuck on death screen again!
 

AUDIO 

  •  Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds 
  •  Fixed an issue where EOR music would not play in CTF 
  •  PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM 
 

ART 

  •  Updated the shading for many of the Dog tag country flags to make them more accurate 
  •  Animation: Cleaned up fast side to side movement of the character in third person 
  •  Fixed an issue where tracers would incorrectly show up on bullet impacts 
 

USER INTERFACE 

  •  Fixed an issue where the soldier camouflage selected would change to default between rounds 
  •  Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible 
  •  Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV 
  •  Dog tags will now display stats both in game and in menus 
  •  Several hit indicator and crosshair improvements 
  •  Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health 
  •  Updated HUD Logic for several weapons so that they show "overheat" messages correctly 
  •  Tweaked Jet HUDs to be more clear 
  •  Improved scout helicopter crosshairs 
  •  All consoles - Removed an incorrect reference to parachute in the customization screen 
  •  Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates 
  •  Deploy screen - Improved squad mate selection when in vehicles 
 

VEHICLES 

  •  All helicopters have new more agile physics applied (Long overdue) 
  • They Fail to mention they screwed up FLIR in the Attack Heli's. (FLIR screen too BLACK)
 

WEAPONS 

  •  Animation updates for m412 and sw30 
  •  Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot 
  •  Fixed an audio bug where the FAC boat cannons would loop indefinitely 
  •  Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle 
  •  Removed small animation played when going into sprint for any weapons that have a fore grip 
  •  Adjusted QBZ95 fore grip position in first person 
  •  Fix for RPK74 bolt cycle during fire animation 
  •  Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well 
  •  PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle 
  • - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly 
 

MAPS 

HANGAR 21 

  •  PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar 
  •  Fixed a sound bug that would cause the titan engine audio to become distorted 
  •  Fixed various smaller sound issues 
 

HAMMERHEAD 

  •  Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate. 
 

PROPAGANDA 

  • Fixed several collision issues based on community feedback 
 

PEARL MARKET 

  •  Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings 
  •  Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base 
 

LUMPHINI GARDEN 

  •  Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches 
  •  Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms 
  •  Fixed an issue with an indestructible window in the house at the center of the map 
  •  Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy 
  •  Xbox One - Various issues collision near the valves and between them after the levolution event 
 

SUNKEN DRAGON 

  •  Fixed several collision issues based on community feedback 
 

ROGUE TRANSMISSION 

  •  Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision 
  •  Fixed several collision issues based on community feedback 
 

ZAVOD 311 

  •  Fixed several collision issues based on community feedback 
 

METRO 2014 

  •  Fixed an issue where users where able to get C4 kills through the roof 
  •  Fixed several collision issues based on community feedback 
 

FLOOD ZONE 

  •  Fixed several collision issues based on community feedback 
 

HAINAN RESORT 

  •  Fixed several collision issues based on community feedback 
 

OPERATION LOCKER 

  •  Fixed several collision issues based on community feedback 
 

SIEGE OF SHANGHAI 

  •  Improved collision issues on several skyscrapers 
 

DAWNBREAKER 

  •  Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C 
  •  Fixed several collision issues based on community feedback 
 

LOST ISLAND 

  •  Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird 
 

GULF OF OMAN 

  •  Lights now no longer stay intact once building is destroyed

 

 

ea

DONATE1
If you enjoyed our servers, or someone helped you with your Dog Tags, Bow or DICE Camo, please consider making a small donation to help keep them going. Even $5 goes a long way in ensuring the sustainability of our BF4 servers. Your donations are greatly appreciated!
 

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