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Phantom Dog Tags

The Final Stand Dog Tags spawn in small white (Whiteout and Hammerhead) or greyish/green (Giants of Karelia and Hangar 21 (15x30cm) boxes

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Phantom Bow

There are two methods of unlocking the Bow so get yours today!. Pick it up on Outbreak or by completing all Phantom assignments.

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Solve the Easter Egg in the Dragon Valley 2015 map (Temple Lights) to get you Dice L.A. Camouflage

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Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf [static.cdn.ea.com] 



  •  Added Squad Obliteration game mode 
  •  Added support for New player servers (rank 10 and down) 
  •  Added support for matchmaking into ranked servers (in addition to standard official) 
  •  Various anti-cheat improvements implemented 
  •  In combat system now temporarily disables squad spawning when squad mate is in combat (should have been admin decision or Hardcore)
  •  In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression (should have been admin decision or Hardcore) 
  •  In combat system now temporarily disables First Aid Kit healing based on damage taken (should have been admin decision or Hardcore)
  •  Decouple vehicle aiming from turning option added 
  •  Added Mastery Dog tags for several weapons that were previously missing 
  •  Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters' 
  •  Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected 
  •  Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot 
  •  PC - Several AMD Mantle optimizations 
  •  PC - Various graphical performance improvements 
  •  PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section 
  •  PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large 
  •  Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List' 
  •  Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog 
  •  X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen 
  •  X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server 
  •  Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers 
  •  All consoles - Fixed an issue where it was not possible to join a rented server that had a password set 
  • FYI -- Many people are experiencing LAG and more Crashes 
  • FYI -- Many are reporting they get stuck on death screen again!


  •  Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds 
  •  Fixed an issue where EOR music would not play in CTF 
  •  PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM 


  •  Updated the shading for many of the Dog tag country flags to make them more accurate 
  •  Animation: Cleaned up fast side to side movement of the character in third person 
  •  Fixed an issue where tracers would incorrectly show up on bullet impacts 


  •  Fixed an issue where the soldier camouflage selected would change to default between rounds 
  •  Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible 
  •  Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV 
  •  Dog tags will now display stats both in game and in menus 
  •  Several hit indicator and crosshair improvements 
  •  Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health 
  •  Updated HUD Logic for several weapons so that they show "overheat" messages correctly 
  •  Tweaked Jet HUDs to be more clear 
  •  Improved scout helicopter crosshairs 
  •  All consoles - Removed an incorrect reference to parachute in the customization screen 
  •  Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates 
  •  Deploy screen - Improved squad mate selection when in vehicles 


  •  All helicopters have new more agile physics applied (Long overdue) 
  • They Fail to mention they screwed up FLIR in the Attack Heli's. (FLIR screen too BLACK)


  •  Animation updates for m412 and sw30 
  •  Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot 
  •  Fixed an audio bug where the FAC boat cannons would loop indefinitely 
  •  Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle 
  •  Removed small animation played when going into sprint for any weapons that have a fore grip 
  •  Adjusted QBZ95 fore grip position in first person 
  •  Fix for RPK74 bolt cycle during fire animation 
  •  Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well 
  •  PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle 
  • - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly 



  •  PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar 
  •  Fixed a sound bug that would cause the titan engine audio to become distorted 
  •  Fixed various smaller sound issues 


  •  Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate. 


  • Fixed several collision issues based on community feedback 


  •  Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings 
  •  Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base 


  •  Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches 
  •  Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms 
  •  Fixed an issue with an indestructible window in the house at the center of the map 
  •  Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy 
  •  Xbox One - Various issues collision near the valves and between them after the levolution event 


  •  Fixed several collision issues based on community feedback 


  •  Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision 
  •  Fixed several collision issues based on community feedback 

ZAVOD 311 

  •  Fixed several collision issues based on community feedback 

METRO 2014 

  •  Fixed an issue where users where able to get C4 kills through the roof 
  •  Fixed several collision issues based on community feedback 


  •  Fixed several collision issues based on community feedback 


  •  Fixed several collision issues based on community feedback 


  •  Fixed several collision issues based on community feedback 


  •  Improved collision issues on several skyscrapers 


  •  Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C 
  •  Fixed several collision issues based on community feedback 


  •  Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird 


  •  Lights now no longer stay intact once building is destroyed




Pay it forward

If you enjoyed our servers, or someone helped you with your Dog Tags, Bow or DICE Camo, please consider making a small donation to help keep them going. Even $5 goes a long way in ensuring the sustainability of our BF4 servers. Your donations are greatly appreciated!
All donations go directly to our server provider NFO!

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